Converting Vector Logos to 3D from Illustrator to Maya
In today's Quick Tip tutorial, Eddy returns to show us how to export a 2D vector logo from Adobe Illustrator to Maya. Eddy will then cover the process of converting the 2d vector into a fully 3d model. Let's check it out!...
Step 1
Open your logo in Adobe Illustrator.
Step 2
Step 3
Open Maya and go to Create > then open the option box for > Adobe (R) Illustrator (R) Object.
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Step 4
Switch to Curves then press Create.
*Make sure your current frame or time is at 1.
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Step 5
You should now have your logo as an Outline.
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Step 6
Select the Square shape, then on the Surfaces Menu (F4), go to Surfaces, and open the option box for > Planar
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Step 7
Adjust to the following settings then press Apply.
* I set the Counts to 1 to reduce the unnecessary edges for the Plane Shape, but this will depend on the shape of your logo.
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Step 8
Select your next shape then increase the Count value as needed, so you get a smooth effect on the rounded areas.
* Press G to repeat the last action.
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Step 9
Keep trimming the surfaces by increasing or decreasing the Count value until you finish them all.
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Step 10
Select the text letters or characters directly from your scene (all at once) and press Apply or Planar Trim.
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Step 11
Then go to Display Hide > Hide Geometry > NURBS Curves. Since there's no need now for the Curves to be displayed any longer.
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Step 12
Select any shape and go into the Polygons Menu (F3), go to Edit Mesh > Extrude. Use a value of around 1.
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Step 13
Extrude the other shapes as needed.
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Step 14
Combine the text letters so they become one object. By going to Mesh > Combine. Then extrude it so you reach a result close to this level.
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Step 15
You may want to apply Booleans to some shapes like the following, by going to Mesh > Booleans > Difference.
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Step 16
To pick the logo colors. Import your original logo image, by going to View > Image Plane > Import Image.
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Step 17
Open Hypershade from the Window > Rendering Editors > Hypershade menu, then create 4 lambert materials (depending on the number of colors in your logo).
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Step 18
In the Material Attributes, click on Color, then pick the wanted color using the Color Picker tool.
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Step 19
Assign the materials to the shapes.
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Step 20
To change the background color to White, go to View > Select Camera.
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Step 21
In the Camera Attributes, expand Environment and change the Background Color to White.
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Step 22
Create your lights and render you scene.
* I created a point light and placed it at the top right corner, with a value of 2. I also set a Linear Decay Rate and also turned on a low Final Gather.
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Bonus Steps - Beveling The Edges
For those interested in beveling the edges, it’s very simple and you can follow these additional steps:
Step 1
Select the curve then go to Surfaces > Bevel Plus.
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Step 2
Adjust the Bevel Plus attributes the same as in the image or as needed.
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Step 3
Set the Outer Style to Convex Out.
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Step 4
Now you will get a result like this and it’s also Polygon output.
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